Wearables
This is an in progress, wearable, alternative controller game. It builds on top of a project that I have made previously. The below videos show the implementation of this game. The first video shows a prototype of the circuit and how players make choices. The second video emphasizes the portable, wearable, and modular aspects of this game.
View the first video here.
The second video emphasizes the portable, wearable, and modular aspects of this game.
View the second video here.
The image below shows how an installation piece consisting of these wearable devices could work.
Figure 2 in the image below shows a device similar to the ones shown in the above video. It is a small container which players can hold in their hand. Figure 1 shows a large brutalist style stand that holds three individual devices on each platform as shown in Figure 3.
Each of these devices have a character that “lives” inside of them. Users can interact with this character by picking up the device from the platform and pressing various buttons on the device to complete certain actions.
The goal of this game is to make the character within each device complete a one day cycle. Players do this by lifting up each device, interacting with it, and then moving it to the adjacent platform as shown in Figure 4. Each character needs to experience the morning, afternoon, and evening within the game. Therefore, the player needs to make this rotation happen three times.
Technical information
Each individual device contains a Pico microcontroller, a TFT LCD, an accelerometer, a Lipo battery, and various buttons for user inputs. The large stand will be 3D printed and contain a Raspberry Pi computer which will be able to detect when the device is placed on the platform and when it has been rotated. I will need access to a mains power supply in order to run this installation.